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No Man's Sky Update 1.07 Now Available on PC and PS4 - Patch Notes Updated for Steam Experimental Branch

Howdy Games has released a brand new patch for No Man'due south Sky on both PC and PlayStation iv console. The new update, which is the largest ane in size since the release of the game on both platforms earlier this month, packs a ton of improvements and fixes including those for PC-only issues. The patch 1.07 weighs around 671MB on PlayStation 4. The developer hasn't shared complete patch notes for the latest update, but the list of fixes that accept been made to the game via the Steam Experimental branch thus far has at present been updated.

No Man's Sky Update 1.07 Weighs 671MB on PlayStation 4 - All Fixes Provided via Steam Experimental Co-operative Thus Far Listed

Hello Games is focusing all its efforts towards fixing the technical issues that have affected the performance of No Man'southward Heaven. The development squad confirmed that the last update, ane.06, fixed 90 percent of crash issues for PlayStation 4 version of the game. The latest update one.07 probably fixes the remaining issues, though nosotros can't say for sure as there is no official confirmation.

You can check out all the fixes and improvements that Hullo Games have listed for the latest patch available via No Man'south Sky'due south new Steam branch, called Experimental. Post-obit the official list of fixes shared beneath is a list that was compiled by reddit user SithSandwich; information technology includes all the changes that he noticed after updating his PlayStation 4 version of No Man's Sky on update 1.07.

Objectives and stuck without Hyper-drive Issues

  • Player no longer able to redeem your pre-order transport at a bespeak which would then prevent you learning the hyper-drive blueprint (and if you have done this, we save you).
  • Player no longer able to featherbed existence sent to find hyper-drive tech by reloading a save in game at a very specific point.

Getting Stuck in the world

  • Fixed a couple of depression repro bugs that could result in you falling through the world and getting stuck underground.
  • A raycast in some space stations could hit a very specific signal that would put the histrion inside the floor.
  • Stock-still an event that would cause your send to exist thrown in the sky at high speed when taking off (in rare cases could in turn atomic number 82 to getting stuck).
  • Fixed an issue that would cause your ship to get stuck in terrain and foreclose you from taking off, if the histrion managed to out run generation of terrain LOD 1, and land inside an overhang.

Gameplay

  • Some players were unable to achieve the extreme survival journey milestone, this has been resolved.
  • Fixed an result where some players had some engineering science types existence reported equally "already known" when they weren't actually known.
  • Nether some circumstances a message was sometimes misinforming you that you learnt a blueprint when you hadn't, this has been fixed at present.
  • It was possible you could use upwards all available slots for waypoints on the galaxy map and be unable to prepare new waypoints. This is much better now.
  • At that place was a bug that could crusade objective markers to disappear when you loaded a previous relieve. This is stock-still now.
  • Stock-still a rare issue when scanning creatures that would cause all planets to testify as 100% consummate even if you had only completed one.

Save / Load

  • Fixed a bug what could cause some corrupt save games to not be loaded, this is at present fixed.
  • Fixed an issue where saves fabricated with the system clock set up in the hereafter could cause issues.

Crash Fixes

  • Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.
  • Fixed a crash that could happen when interacting with an NPC.

Tweaks and Improvements

  • It is now easier to scan flying creatures.
  • Fixed tiptop and weight stats being the wrong fashion around for creatures.
  • Gek towers can no longer exist interacted with repeatedly.
  • The 'You have unredeemed items' message will at present just bear witness for the commencement 5 minutes.
  • Fixed getting 0% charge on Photon Cannon when ownership a new ship and constantly beingness prompted to charge information technology.
  • Reduce Suit VO for life support warnings and only do life support VO on 25% and 50%.
  • Fixed grave being transferred to the new star system after you warp.
  • Fixed toxic protection three (theta) from having the wrong proper noun.
  • Fixed wrong marking of sea caves under floating islands.
  • Turning down music and SFX volume in the options volition now work correctly (mutes the VO also).
  • If you change transport or multi-tool and then revert to previous salve the ship should now be the one you had at the time.
  • Atlas station collision improvements to prevent you lot from bumping into them too much.
  • Gear up for the stars non being discarded during load/warp (causing indistinguishable stars).

PC Simply Issues

  • Editing the settings file and corrupting it could cause the game to crash. Instead of crashing it will at present revert dorsum to the default settings.
  • The inventory screen now works correctly regardless of resolution.
  • Added fault message for older CPUs without SSE3 support.
  • Synchronise frame capping with the first vsync (removes some framerate issues).
  • Added steam id to login call to assist rails down some login bug.
  • Fixed the X key size on the milky way map.
  • If you press Tab+P in quick succession, the game paused and didn't let y'all out of it.
  • Stock-still a performance result by defaulting your texture resolution to a sensible value based on bachelor GPU memory.

List of Changes on PS4 Compiled By Reddit User

Source: https://wccftech.com/no-mans-sky-update-107-ps4-pc/

Posted by: thomasfraidess.blogspot.com

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